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 Post subject: [J/C] Speedrun Discussion
PostPosted: Sat Jan 20, 2007 12:12 am 
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Times :

New Game, Normal mode, w/o Suspend Glitch :

00:49:58 by Serris

New Game, Normal mode, w/ Suspend Glitch :

00:14:19 by Serris

New Game+, Normal mode, w/o Suspend Glitch :

00:28:44 by Serris

New Game+, Normal mode, w/ Suspend Glitch :

00:02:41 by Serris


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Routes :


New Game w/o Suspend Glitch :

Get Change Cube
Get Call Cube
Get Wait Cube
Visit Vincent
Buy Castle Map 1
Buy Dart
Get Lizard Tail
Activate Entrance warp
Enter City of Haze
Get Summon Skeleton
Get Skill Cube
Kill Dullahan - Summon Skeleton
Get Acrobat Cube
Get Push Cube
Get Gale Force
Warp to portrait
Exit City of Haze
Get Raging Fire
Partner jump glitch onto ledge above Raging Fire
Activate warp below Nation of Fools portrait
Activate warp right of the right big Great Stairway room
Get Stone of Flight
Enter Sandy Grave
Get Steel Whip
Partner jump glitch shortcut
Activate center warp
Kill Astarte - Dart backdash spam
Get Strength Glove
Warp to portrait from boss room warp (skip pushing block)
Exit Sandy Grave
Activate warp left of Sandy Grave portrait
Warp to Nation of Fools portrait
Get cursed by Lilith's flying heart attack
Warp to Entrance
Quest glitch 5 x 9 Blessed Rings
Buy Potion x 9, Tonic x 9, Anti-Venom x 9, Uncurse Potion x 9, Powdered Milk x 9, Justaucorps, Silk Hat, Combat Boots, Darts until Master, Master Ring & stuff (sell back) until Holy Claymore, Magical Tickets, Paludamentum x 2, Holy Claymore
Warp to Nation of Fools portrait
Enter Nation of Fools
Partner jump glitch onto ledge above portrait
Get Critical Art
Get Cog
Kill Legion - Holy Claymore
Use Magical Ticket
Warp to warp right of the right big Great Stairway room
Activate warp right of Stella's room
Defeat Stella - Holy Claymore
Activate warp right of Forest of Doom portrait
Use Magical Ticket
Buy Battle Axe, Viking Helmet, Dark Rift, spend spare money on Potions / High Potions
Warp back to Forest of Doom portrait
Enter Forest of Doom
Kill Dagon - Holy Claymore, Dark Rift
Get Frog Morph
Use Magical Ticket
Warp to warp left of Sandy Grave portrait
Enter Sandy Grave
Warp to center warp
Get Sanctuary
Use Magical Ticket
Warp to warp right of Stella's room
Defeat Death - Holy Claymore backdash canceling, Dart backdash spam from door ledge
Purify Sisters - Sanctuary
Enter Forgotten City
Get Griffon Wing - Partner jump glitch
Kill Mummy Man - Dart backdash spam
Enter Dark Academy
Get Mercury Boots
Kill The Creature - Dart backdash spam, Dark Rift
Enter Burnt Paradise
Kill Medusa - Holy Claymore
Enter 13th Street
Battle Axe special over train
Kill Werewolf - Dart backdash spam
Enter Castle
Enter Lost Gallery
Kill Brauner - Holy Claymore backdash canceling
Defeat Death - Holy Claymore
Kill True Dracula - Holy Claymore (backdash canceling), Summon Skeleton on wings


New Game+ w/o Suspend Glitch :

Get Change Cube
Get Call Cube
Get Wait Cube
Visit Vincent
Save
Enter City of Haze
Get Skill Cube
Kill Dullahan - Illusion Fist
Get Acrobat Cube
Get Push Cube
Use Magical Ticket
Partner jump glitch onto ledge above Raging Fire
Activate warp below Nation of Fools portrait
Activate warp right of the right big Great Stairway room
Get Stone of Flight
Activate warp left of Sandy Grave portrait
Enter Sandy Grave
Partner jump glitch shortcut
Activate center warp
Kill Astarte - Illusion Fist
Get Strength Glove
Use Magical Ticket
Activate Entrance warp
Warp to Nation of Fools portrait
Enter Nation of Fools
Partner jump glitch onto ledge above portrait
Get Critical Art
Get Cog
Kill Legion - Explosion
Use Magical Ticket
Warp to warp right of the right big Great Stairway room
Activate warp right of Stella's room
Defeat Stella - Illusion Fist
Activate warp right of Forest of Doom portrait
Use Magical Ticket
Visit Eric
Warp back to Forest of Doom portrait
Enter Forest of Doom
Kill Dagon - Illusion Fist / Undead Killer
Get Frog Morph
Use Magical Ticket
Warp to warp left of Sandy Grave portrait
Enter Sandy Grave
Warp to center warp
Get Sanctuary
Use Magical Ticket
Warp to warp right of Stella's room
Defeat Death - Illusion Fist
Purify Sisters - Sorceress Crest x 2, Sanctuary
Enter Forgotten City
Get Griffon Wing - Speed Up & double jump
Kill Mummy Man - Illusion Fist
Enter Dark Academy
Kill The Creature - Illusion Fist
Enter 13th Street
Axe / Alucard's Spear special over train
Kill Werewolf - Illusion Fist
Enter Burnt Paradise
Kill Medusa - Illusion Fist
Enter Castle
Enter Lost Gallery
Kill Brauner - Illusion Fist
Defeat Death - Griffon Wing, Illusion Fist
Kill True Dracula - Illusion Fist - Note: Wait for him to drop fire from his wings, then kill him in one go before he stops to avoid the lengthy wing crush move.


New Game w/ Suspend Glitch :

Get Change Cube
Get Call Cube
Get Tome of Arms 1
Get Short Sword
Save before Behemoth chase
SG to Axe Armor/Skeletons corridor
Activate Entrance warp
Get Summon Skeleton
Get Whip Skill 1
Get Spear
Kill Behemoth - Summon Skeleton, Spear
SG past pushable block
Activate warp left of Keremet
Kill Keremet - push cauldron next to right ledge set; leave Charlotte w/ Tome of Arms 1 left of cauldron, position Jonathan w/ Short Sword on left edge of upper right ledge
Get Stone of Flight
SG to Throne Room
Get Robe Decollete
Get Speed Up
Warp to Entrance
Sell Robe Decollete
Get Castle Map 1
Buy Darts until Master
Get Lizard Tail
Warp to Keremet
Enter Sandy Grave
SG in first save room
SG in doorway before magic lamp switch
Kill Astarte - Dart backdash spam
Warp to portrait
Exit Sandy Grave
Warp to Keremet
SG to Forest of Doom
Touch Killer Doll
Warp to Entrance
Use High Tonic for Speed Up
Quest glitch Blessed Rings until Holy Claymore
Warp to Master's Keep
Defeat Death - Holy Claymore
Kill True Dracula - Holy Claymore, Summon Skeleton on wings


New Game+ w/ Suspend Glitch :

Get Change Cube
Get Call Cube
Save before Behemoth chase
SG to Axe Armor/Skeletons corridor
SG past Behemoth
SG to Throne Room
Defeat Death - Illusion Fist / Holy Claymore
Kill True Dracula - Illusion Fist


Last edited by Serris on Thu Jun 12, 2008 12:09 am, edited 34 times in total.

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 Post subject:
PostPosted: Sat Jan 20, 2007 12:49 am 
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Wait, you mean you can't use Magical Ticket if Wind and Vincent have something to say to you? It works for me.

As for arranging the glitch section, I'll think about it. There's still a lot of other stuff in the site I have to attend to first.

Only thing that comes to mind for routes is:

City of Haze
Use jump glitch to skip Behe and Kere
Open warp point for Nation of Fools
Get double jump
Sandy Grave
Warp to Nation of Fools
The rest

You can also skip the train scene in 13th Street with an Axe special.


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 Post subject:
PostPosted: Sat Jan 20, 2007 12:59 am 
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If you're using the japanese version, that might be the reason. So you can use a MT as soon as you gain control and warp directly to Vincent's room? That's confusing.


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 Post subject:
PostPosted: Sat Jan 20, 2007 1:03 am 
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I'm kind of lost. The version I'm using that has leftover Wind and Vincent script (Vincent whining about being bitten, etc) is my NA version.

I can MG and play normally. Dialogue pops up if I enter their room from the left side.


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 Post subject:
PostPosted: Sat Jan 20, 2007 1:10 am 
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So I started a NG+, went to their rooms, triggered the dialogue and tried to use a MT. Still didn't work. What exactly are the conditions for that?


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 Post subject:
PostPosted: Sat Jan 20, 2007 1:37 am 
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It sounds like you're using the MG in Vincent's room. Is that right?


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 Post subject:
PostPosted: Sat Jan 20, 2007 1:59 am 
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No, I tried it in Eric's and outside Eric's room.


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 Post subject:
PostPosted: Sat Jan 20, 2007 3:11 am 
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Get Change Cube
Get Call Cube
Get Wait Cube
Activate Entrance warp
Enter City of Haze w/o Lizard Tail
Get Skill Cube
Kill Dullahan
Get Acrobat Cube
Get Push Cube
Warp to portrait
Exit City of Haze
Partner jump glitch onto ledge above Raging Fire
Activate warp below Nation of Fools portrait
Activate warp right of the right big Great Stairway room
Get Stone of Flight
Enter Sandy Grave
Knee Strike glitch shortcut
Kill Astarte
Get Strength Glove
Warp to portrait
Exit Sandy Grave
Activate warp left of Sandy Grave portrait
Warp to Nation of Fools portrait
Enter Nation of Fools
Activate warp above portrait
Get Critical Art
Get Cog
Kill Legion
Warp to portrait
Exit Nation of Fools
Warp to warp right of the right big Great Stairway room
Activate warp right of Stella's room
Defeat Stella
Activate warp right of Forest of Doom portrait
Warp to Entrance
Enter Eric's room and skip scene
Exit Eric's room
Enter Eric's room and skip scene
Warp back to Forest of Doom portrait
Enter Forest of Doom
Kill Dagon
Get Frog Morph
Warp to portrait
Exit Forest of Doom
Warp to warp left of Sandy Grave portrait
Enter Sandy Grave
Warp to other warp
Get Sanctuary
Activate warp at bottom of map
Warp to portrait
Exit Sandy Grave
Warp to warp right of Stella's room
Defeat Death
Purify Sisters
Enter Forgotten City
Get Griffon Wing
Kill Mummy Man
Enter Dark Academy
Kill The Creature
Enter 13th Street
Axe/Alucard's Spear special past the train
Kill Werewolf
Enter Burnt Paradise
Kill Medusa
Enter Castle
Enter studio portrait
Kill Brauner
Kill Dracula

Aside from some glitches, this is for both NG and NG+. Detours for better weapons (Nebula etc.) have yet to be incorporated, of course.

Thoughts? More or less detailed? Any mistakes? >_>


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 Post subject:
PostPosted: Sat Jan 20, 2007 5:30 am 
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Image

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Red dot = start
Blue dot = end


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 Post subject:
PostPosted: Sat Jan 20, 2007 6:03 am 
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well... if you want to be technical you could just record a vid and say it's a speedrun because no one has done one... but talking starts i do believe you have to have beaten at least one portrait. i could bew wrong though. for the best route are you going for 100%? if not(i assume you aren't) city of hazeand partner glitch up to the tower and haul ass through the succubus hall using a herc ring and speed up. make your way up to the tower and reach the portrait room you clear them one by one (beating one unlocks another) but on hard mode i think that it doesn't work that way.

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 Post subject:
PostPosted: Sat Jan 20, 2007 7:23 pm 
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Just finished a sloppy single-segment NG+ run using my route. No Magical Tickets were used.

Times:

33:12 in front of Drac's boss door

34:57 after delivering the final blow on True Drac

What time should I aim for?


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 Post subject:
PostPosted: Sun Jan 21, 2007 8:39 pm 
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Routes look about right. :o

For time, I have no idea because I never bothered speedrunning PoR (unless there's a way to capture).

As for your MG problem, I also have no idea (read your topic at GF).

Through the entire game, isn't using the MG only useful twice?
After Dullahan and getting the relics and after beating Stella.

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 Post subject:
PostPosted: Sun Jan 21, 2007 9:08 pm 
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those times are pretty good.

i've been trying some stuff with NG. the route is pretty much the same as NG+, but what I'm really worried about is actual strats for the bosses. here's what I got:

Entrance -- get Tome of Arms 1 + Short Sword, get helmet, activate warp, 1st quest(get 2100$, buy map, Dart, Rock Riot)

City of Haze -- Cream Pie + food, get Claymore, equip Leather Whip, Dullahan, moonwalkers, push relic, warp out

Castle -- partner jump to Knee Smash and Nebula, activate NoF warp, activate stairway warp, get Partizan? and Double Jump

Sandy Grave -- knee strike up, Astarte, push relic, warp out

Castle -- stairway warp, equip Tempest, warp

Nation of Fools -- partner jump up, activate warp, up to right, Spiked Boots?, Legion, up to warp, warp out

Castle -- Stella, get taunt + curse, warp to Wind, overcome curse x? + spinning art + art of zephyr, battle axe + dark rift + ice needles + spirit light + hipos + hitonics, warp

Forest of Doom -- duh

Sandy Grave -- middle warp, down, Sanctuary, warp out

Castle -- warp to Tower, get HPMax, Death, Master's Keep, Sisters, Richter

Forgotten City -- Attica Helmet, Gryffon Wing, Meteor?, Mummy Man

Dark Academy -- duh

13th st -- Samurai Leg, Assassins Cape, Werewolf

Burnt Paradise -- right path, Tome of Arms 3, Medusa

Castle -- restock?, Brauner, Dracula

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Complete runs:
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- Symphony of the Night single segment 34:34
- The Dracula X Chronicles best ending 17:44


Last edited by Satoryu on Mon Jan 22, 2007 12:17 am, edited 1 time in total.

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 Post subject:
PostPosted: Sun Jan 21, 2007 9:33 pm 
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Dullahan.

Just have 1 character on each side. He'll do nothing and keep turning around making him a free kill. Other than that I don't know what skills/spells is useful against him.


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 Post subject:
PostPosted: Sun Jan 21, 2007 10:05 pm 
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to save some time at 13'th street you can use a jumping critical attack on the train with a spear. you go over it. someone here told me how to do it.

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So it can grant it En Masse.
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