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PostPosted: Wed Nov 07, 2007 11:45 pm 
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Lost Soul
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Your picture looks better then mine to me and it took my at least 100 pictures to get 1 useable one...

Also two small glitches with the motorcycles in the tower of death.

1.Go through the four obstacles normally then right after the fourth where you jump over the thing stand near the right edge of the motorcycle but dont fall off (with either character) and as soon as the ramp the lower motorcycle goes on appears from the left of the screen walk off the right and the motorcycles will dissapear and the wall will still be there.Walk up to the wall and nothing happens, then use your weapon to attack the wall and the wall falls down and you hear Jonathan yell Yahooo!

2.Equip Holy Lightning dual crush(others might work but ive tested 5 so far and this is the only one that worked) to the character on the top motorcycle and make sure you can use it when your ready.Go through the motorcycle thing as usual and as your getting very close to the edge the motorcycles jump off of use the dual crush. Youll keep moving and when you get to the edge your character falls but your partner doesnt and your still doing Holy Lightning alone and when you hit the ground you be able to walk for a second with the Holy Lightning still on you moving with you before it wears off.This glitch doesnt work if you activate the dual crush when your on the bottom motorcycle.I wonder if this would work with any other dual crushes but I havent tested if it will work on any besides Holy Lightning, Rush, Axe Bomber, 1,000 Blades, and Volcano.


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PostPosted: Tue Nov 13, 2007 11:51 am 
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Lost Soul
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Hi, i just noticed a side effect to the glitch that carry maps & HM/MP upgrade to a new game, especially in Richter mode.
It also carry-on the stat bonuses from the hard mode completion, and the Knife & Holy Bible are in "mastered" form : Richter throws 3 knives instead of 2, and he can throw 2 bigger holy bibles at the same time.
This isn't mentionned on the glitch page, so i thought it could be of interest.


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PostPosted: Tue Nov 13, 2007 12:40 pm 
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BORED AS ALL HELL
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Hmm I was pretty sure I added it before. Guess I'll add it in the next update then.

And welcome to the forums. ^^

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PostPosted: Sun Nov 18, 2007 11:09 pm 
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Lost Soul
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Here's another effect of the glitch that carry-on map percentage:
Say you have a cleared game that is on hard, max cap 50. Go to the new game + icon, and select hard, then another max cap (lvl 1 for exemple). Then, when the game ask you if you are sure, press B button to go back to file select. You will notice that your save game now display "hard max lvl 01".
Funny.


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PostPosted: Fri Nov 23, 2007 6:09 pm 
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Lost Soul
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Dont no if this is a glitch really or if it was meant to happen but Lesser Demons can walk and fly through walls. I dont no if they can everywhere but go to the Forbidden City and the room at the bottom left with the save room next to it and the 3 Lesser Demons. Slideunder the thing at the bottom left and 1 or 2 should walk in the small space andtry to attack you and at least 1 should start flying just outside the space and possibly go through the ceiling/wall and then go on top of that place and thy should fly thrugh the ceiling to you and maybe even walk through the wall to the left but if the do the kep trying to walk left but the cant because they have to stop at the boundry, and if they summon another one while theyre in a wall it will appear above them in the wall. Kinda weird to see but i dont think i explain it that well.


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PostPosted: Sat Nov 24, 2007 2:35 am 
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mokou fuck yeah
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It's a common castlevania thing. Many monsters and bosses disregard ceilings and walls, and some even floors. It's poor game design rather than a glitch really.


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PostPosted: Sat Nov 24, 2007 6:41 pm 
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Lost Soul
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Yeah but this ones a little different because most bosses and flying enemys that fly through walls and such cant walk on the floor but Lesser Demons can. Also other enemys that fly through walls can go past the wall boundary and come back but the Lesser Demons stop at the boundary and try to keep walking.


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PostPosted: Sat Nov 24, 2007 7:18 pm 
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*scratches head*

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PostPosted: Sat Nov 24, 2007 7:34 pm 
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Lost Soul
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Persona wrote:
*scratches head*


lol


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PostPosted: Sat Nov 24, 2007 9:05 pm 
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mokou fuck yeah
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No ceiling detection and partial wall then I guess.

Still, i call it poor game design. :P


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PostPosted: Sun Nov 25, 2007 3:33 am 
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Hmm isn't weavel25 Jonathan Morris (the user)? Your AV reminds me of him. :idea:

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PostPosted: Fri Nov 30, 2007 10:34 pm 
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Persona wrote:
Hmm isn't weavel25 Jonathan Morris (the user)? Your AV reminds me of him. :idea:
It most definitely is.

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PostPosted: Sat Dec 01, 2007 6:32 pm 
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Lost Soul
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Yep.
I got tired of typing the long name and pass so i made a new one.
I use this name for every site to, and thats why Necrosnake already knows its me.


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PostPosted: Sun Dec 02, 2007 10:56 am 
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mokou fuck yeah
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Perhaps you should have had persona change it instead of making a second account then. It'd be easier, you'd keep all your posts and stuff. :P


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PostPosted: Sun Dec 02, 2007 2:05 pm 
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That works. :P

Want me to change your name?

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