The Castlevania Encyclopedia
http://persona.world.free.fr/forum/

Symphony of the Night
http://persona.world.free.fr/forum/viewtopic.php?f=13&t=273
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Author:  Necrosnake [ Tue Jun 26, 2007 4:23 am ]
Post subject:  Symphony of the Night

Yep, SotN goes here.

Author:  outofthegamer [ Sat Aug 18, 2007 4:09 pm ]
Post subject: 

In the Symphony of the Night armor section, http://persona.world.free.fr/cve/sotnarmors.html --the cloaks all have 0 for defence--is this a mistake or do they only affect CON, which affects DEF indirectly?? I always notice a change in DEF when I equip different cloaks.

Author:  Persona [ Sat Aug 18, 2007 9:30 pm ]
Post subject: 

Ah, my mistake. Corrected all their DEF now. Thanks a lot for pointing it out. :D

Also added the Saturn only equips along with descriptions.

Author:  Necrosnake [ Mon Aug 20, 2007 5:50 am ]
Post subject: 

outofthegamer wrote:
In the Symphony of the Night armor section, http://persona.world.free.fr/cve/sotnarmors.html --the cloaks all have 0 for defence--is this a mistake or do they only affect CON, which affects DEF indirectly?? I always notice a change in DEF when I equip different cloaks.
there is an obvious def increase, though I don't know how. You could be right about the indirect con/def thing. /tired

Author:  outofthegamer [ Tue Aug 21, 2007 12:17 am ]
Post subject: 

I just noticed the 425.4% headline in the main section of the site, so I added a new topic with pics, movie, and a detailed explanation for anyone around here who might want to try it.

Some of the glitches used to keep the levels low are new, but very easy; so feel free to ask any questions--and I will give detailed explanations.

Author:  Shiny [ Sun Aug 26, 2007 7:06 pm ]
Post subject: 

I wish I still had my PS2 so I could play this -_-

Author:  Castle Pokemetroid [ Mon Aug 27, 2007 1:06 am ]
Post subject: 

I always thought SotN was for PS1. Hmm...

Author:  Necrosnake [ Mon Aug 27, 2007 5:57 am ]
Post subject: 

Castle Pokemetroid wrote:
I always thought SotN was for PS1. Hmm...
It is for PSX. That doesn't prevent the PS2 from playing it...

Author:  Castle Pokemetroid [ Fri Aug 31, 2007 3:19 am ]
Post subject: 

Necrosnake wrote:
Castle Pokemetroid wrote:
I always thought SotN was for PS1. Hmm...
It is for PSX. That doesn't prevent the PS2 from playing it...


Wow, I guess I learned something new, lol.

Author:  Satoryu [ Sat Nov 17, 2007 2:10 am ]
Post subject: 

i'm preparing to do a speedrun of the original SotN as warmup for the PSP version. new game, no luck mode, single segment. i'm aiming for about 37 minutes. check SDA for more details.

Author:  SoulBurn [ Sat Nov 17, 2007 10:34 am ]
Post subject: 

I have some problem i finish everything get into dracula's place and used library card get all hidden rooms and i am still at 200.4% :C can someone post a Map screenshot on both castles (inverted and normal) :D thanks in advance.

Author:  outofthegamer [ Sun Nov 18, 2007 4:42 am ]
Post subject: 

I'll do ya one better

http://worldbeyondwalls.free.fr/2006.html

^^^best sotn map around

...and if you still can't find your missing rooms (most people can't, even after looking at a full map), then take a picture of your map, and I will give you exact co-ordinates of your missing rooms.

Author:  Haibara [ Sun Nov 18, 2007 6:33 am ]
Post subject: 

Hi, guys, I had made the panoramic map, hope you enjoy it.
Download link: http://www.mediafire.com/download.php?bl21v2xxbmm
or this one: http://www.zshare.net/download/5009725a32cb31
A map of model:
Image

Author:  KallOfKtulu [ Tue Nov 27, 2007 10:21 pm ]
Post subject:  Can someone help me?

Why I cant enter in room located in coords X 39 and Y 10 (normal castle), in the map posted by outofthegamer, the wall just cant be broken.

Author:  Satoryu [ Tue Nov 27, 2007 11:49 pm ]
Post subject:  Re: Can someone help me?

KallOfKtulu wrote:
Why I cant enter in room located in coords X 39 and Y 10 (normal castle), in the map posted by outofthegamer, the wall just cant be broken.


that's a wily room indeed. break the rocks at the top of the room. go through the rock as the wolf, then turn around and go through as the bat. then the room will open. do the same for the same area in the Inverted castle.

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