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 Post subject: Does anyone find any glitches in DXC SotN?
PostPosted: Mon Oct 29, 2007 3:59 pm 
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Does anyone find any glitches in DXC SotN? It seems that some PS SotN glitches still work in DXC SoTN. Any new glitches found?


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PostPosted: Mon Oct 29, 2007 8:45 pm 
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I'm pretty sure most will work. They didn't completely remake it. Just a port with a few enhancements.

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PostPosted: Mon Oct 29, 2007 9:51 pm 
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Sword Brothers glitch was fixed. and you can't pause when using a Library Card. those are the only things removed from the PS1 version.

one new glitch i read of was the game crashing at the Librarian's room. might want to look at the GameFAQs forums for info on that.

not really a glitch, but after turning the PSP on from sleep mode, i've had the music stop playing. that's more of a hardware limitation. music has skipped a couple times, too.

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PostPosted: Tue Oct 30, 2007 4:10 am 
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Librarian glitch (which Satoryu said) and the new Death glitch are the only PSP exclusive glitches so far I believe.

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PostPosted: Tue Oct 30, 2007 12:46 pm 
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Satoryu wrote:
Sword Brothers glitch was fixed. and you can't pause when using a Library Card. those are the only things removed from the PS1 version.

one new glitch i read of was the game crashing at the Librarian's room. might want to look at the GameFAQs forums for info on that.

not really a glitch, but after turning the PSP on from sleep mode, i've had the music stop playing. that's more of a hardware limitation. music has skipped a couple times, too.


BAd news if Sword Brothers glitch was fixed......yes I also noticed the glitch you mentioned in Librarian's room. Thanks for the info anyway...I'll look for GameFAQs.


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PostPosted: Tue Oct 30, 2007 12:50 pm 
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Persona wrote:
Librarian glitch (which Satoryu said) and the new Death glitch are the only PSP exclusive glitches so far I believe.


Ha.....let me find out more psp exclusive glitches...The new Death glitch is really simple to work it out comparing to PS 1 version. Which part are u playing currently in DXC? Rondo or SotN??:D


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PostPosted: Tue Oct 30, 2007 1:49 pm 
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Playing Rondo and original Rondo at the moment. :P

I used to be a SotN fan............like 9 years ago. Not anymore. Only reason I'll play through it again is to unlock Maria.

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PostPosted: Wed Oct 31, 2007 6:27 pm 
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The major news for this version of SotN is Maria can get outside the game!! In the IC keep standing left of the upside-down staircase (there should be a purple pillar right behind her), do a ground slide to the right so that you will fall into the hole. Then, at the last possible moment before the screen switches to the lower room, jam on the left dash button.

The timing is so sick, it took me around 100 tries for each of the 3 times I've done it. But if done correctly, she will slide outside of the castle. You can easily gather white glitch rooms (19 total/2.0%) and then head up to the top-right corner, to squeeze into the CD load room--and load yourself back inside the castle.

non-glitched Maria: 191.2%
with IC Keep gltich:193.2%

*I haven't gotten the IC clocktower glitch to work yet, but if it does work, that'll be another 0.6%


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PostPosted: Wed Oct 31, 2007 7:11 pm 
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I heard a glitch that you can go Underground Garden from this version.

and this is proof video.



I try everything but not working. :(


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PostPosted: Wed Oct 31, 2007 8:13 pm 
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i don't know much about OOB glitches, but Heart Refresh stuff still works in this version, right? if so, that's how they got down there.

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 Post subject:
PostPosted: Thu Nov 01, 2007 4:03 pm 
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Satoryu wrote:
i don't know much about OOB glitches, but Heart Refresh stuff still works in this version, right? if so, that's how they got down there.


Almost forgot DHR Glitch. Thank you.:D
Now I can access to this area. :P


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PostPosted: Thu Nov 01, 2007 4:17 pm 
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Satoryu wrote:
i don't know much about OOB glitches, but Heart Refresh stuff still works in this version, right? if so, that's how they got down there.


Glad that Heart Refresh related glitches will works in this version......and luckily most glitches still keep in this version. 8)


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 Post subject:
PostPosted: Thu Nov 08, 2007 4:47 am 
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something minor.

when entering Doppleganger10's room from the back door, the fight doesn't start. it only starts when you enter the intended way. this was done with Maria. not sure if Richter has it the same way.

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- Symphony of the Night single segment 34:34
- The Dracula X Chronicles best ending 17:44


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 Post subject:
PostPosted: Fri Nov 09, 2007 11:08 pm 
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outofthegamer wrote:
non-glitched Maria: 191.2%


exactly where can MAria not get to? i'm at 190.9% right now, and i've only found one block missing. i assume she can't get into the stopwatch rooms in the Gallerys or the Spike Breaker rooms. what could i be missing?

another minor thing, but its very annoying. if Maria is hit while casting Seiryu, the animation is cancelled and she cannot use subweapons until she leaves the room.

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Complete runs:
- Dawn of Sorrow New Game w/o warping
- Symphony of the Night single segment 34:34
- The Dracula X Chronicles best ending 17:44


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 Post subject:
PostPosted: Sun Nov 11, 2007 7:24 pm 
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Well don't know if its been posted yet but there is one glitch going around. Instead of the luck cheat to keep your weapons at the game you can do it without entering the code first. Before you get to the room where Death takes your weapons. Face away from the door and back dash into the room while holding the <- directional pad. If done correctly the BGM will stop and won't start a conversation with Death. You may now enter back to the room and continue on your way. I will try and post a video of it later today.


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