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 Post subject: Order of Ecclesia News
PostPosted: Sat May 17, 2008 8:26 am 
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Devil Hunter
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http://www.the-magicbox.com/0805/game080515d.shtml

The battle over Wi fi sounds interesting.

Post up more news as it happens.

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PostPosted: Sat May 17, 2008 5:23 pm 
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BORED AS ALL HELL
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The core gameplay element at work here is the Glyph system, which appears to fall somewhere along the lines of Dawn of Sorrow's "tactical soul system." Shanoa can equip up to three Glyphs at once, binding them to her arms and back a bit like the runes in the Suikoden series. Each equipped Glyph can be activated with a different button -- Y and X for each arm and R for her back -- and either doubled up or used in concert with other Glyphs to unleash special attacks.

Interestingly, Glyphs appear to represent Shanoa's entire combat repertoire, and the use of Glyphs draws upon a magic meter that wears down with use and quickly recharges while idle. This obviously means that wanton, aimless attacks are unwise. On the other hand, the trade-off is remarkable flexibility. IGA demonstrated some of the possibilities inherent in the system: By equipping Shanoa's arms with the same saber rune, she was able to launch rapid attacks with alternating presses of X and Y. Pressing both at once unleashed a more powerful attack. Likewise, a sword Glyph could be doubled for a massive overhead blade attack. And while the Dark and Light Glyphs used individually created elemental homing attacks, the two together made for a Big Bang-like detonation.

Glyphs also have noncombat effects, such as the Magnes Glyph. This rune grants Shanoa the ability to create a ring of magnetic power that can be used (presumably among other things) to grapple to strategic points and slingshot to higher platforms. And enemies can use Glyphs, too -- although Shanoa seems to have the ability to siphon them away from foes, potentially wielding them against their user. In short, it seems like an effective way to create a highly customizable heroine. And while the term "glyph" would suggest irritating touch screen functionality (e.g., the seals in Dawn of Sorrow), the game looks to be refreshingly free of such shenanigans.

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 Post subject:
PostPosted: Sun May 18, 2008 12:52 am 
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Devil Hunter
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It would be nice if the actually different glyphs themselves can be leveled up to higher levels thus either giving you different effects and / or branching out to other new attacks. CV is in need of something like that i think rather then just "defeating" and enemy and acquiring their stuff. Adds more replayablility i think...

The battle mode is a good thing i think. Would how that would work. If customization is limited then wouldnt you be just like the next player?

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PostPosted: Sun May 18, 2008 6:03 am 
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mokou fuck yeah
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it's probably just a boss rush over wifi and they took it the wrong way, but if not, i wonder how much did my game influence that idea? :o


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PostPosted: Sun May 18, 2008 11:07 am 
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Devil Hunter
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Serio wrote:
it's probably just a boss rush over wifi and they took it the wrong way, but if not, i wonder how much did my game influence that idea? :o


Guess we have to wait and see. I hope it isnt boss rush mode.

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 Post subject:
PostPosted: Tue May 20, 2008 12:58 pm 
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boss rush so far is the only way they can fit co-op, but for co-op, they
need the enemies survive twice as long cause its too easy, maybe there
should be a level cap option for co-op.


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PostPosted: Thu May 22, 2008 8:18 am 
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http://www.gametrailers.com/player/34254.html

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 Post subject:
PostPosted: Fri May 23, 2008 8:12 pm 
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it sounds like no previous characters will show up, in a way that's great
cause this brings potential to a new original and interesting cast!


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 Post subject: Re:
PostPosted: Thu Jul 10, 2008 2:00 am 
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Solidmancer
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Dark_Chaotix wrote:
It would be nice if the actually different glyphs themselves can be leveled up to higher levels thus either giving you different effects and / or branching out to other new attacks. CV is in need of something like that i think rather then just "defeating" and enemy and acquiring their stuff. Adds more replayablility i think...

The battle mode is a good thing i think. Would how that would work. If customization is limited then wouldnt you be just like the next player?

You should play the World Ends With You. It's quite similar to what you described.

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 Post subject: Re: Re:
PostPosted: Thu Jul 10, 2008 6:51 am 
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Devil Hunter
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Necrosnake wrote:
Dark_Chaotix wrote:
It would be nice if the actually different glyphs themselves can be leveled up to higher levels thus either giving you different effects and / or branching out to other new attacks. CV is in need of something like that i think rather then just "defeating" and enemy and acquiring their stuff. Adds more replayablility i think...

The battle mode is a good thing i think. Would how that would work. If customization is limited then wouldnt you be just like the next player?

You should play the World Ends With You. It's quite similar to what you described.


really....ive never heard of the game.

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 Post subject: Re: Order of Ecclesia News
PostPosted: Fri Jul 18, 2008 12:51 am 
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It seems there are some nice new pics at Gamefaqs. :D

http://www.gamefaqs.com/portable/ds/image/945837.html

Probably from the ongoing E3.
Loving the bosses.

Also news from E3:

http://www.gamespot.com/ds/action/castlevaniaorderofecclesia/news.html?sid=6193995

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