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 Post subject: Kof XI - New Project Starting Soon..........Be apart of it.
PostPosted: Wed May 02, 2007 5:24 am 
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Devil Hunter
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This is an announcement for anyone who might or is interested in the next Kof XI project.

This project is going to be a Bible on all the character in XI (excluding PS2 for now), which will include combos, strats, traps, bugs etc. Basically a Tutorial vid for all the charcters.

What I need is

-capturers
-testers
-vid editors

This will be a fairly large project, thus alot of effort will be needed. We will tackle characters one at a time so anything no matter how small the info would be will be used somehow, if found useful.

interested, sign up here.

DC

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Last edited by Dark_Chaotix on Wed Jun 18, 2008 12:37 am, edited 1 time in total.

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PostPosted: Mon Jun 25, 2007 1:56 pm 
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Lost Soul
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Well I can contribute combos ... and do theoritical combos if u want..

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PostPosted: Sun Jul 01, 2007 3:20 am 
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Devil Hunter
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IronTrigger wrote:
Well I can contribute combos ... and do theoritical combos if u want..


Ahh thats good. Need to bring more people over...........

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PostPosted: Sat Jul 28, 2007 11:40 pm 
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Devil Hunter
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This is the sorta layout Im thinking about haviing.

Attacks - strings, anti-air, counter wires, crossups

combos - mixups, BnB, conditional, tag combo and setups

misc - bugs, glitches, unblockables from down character, morphthroughs.

Any things else or another way to do list, please add.

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Last edited by Dark_Chaotix on Sun Aug 05, 2007 4:10 am, edited 1 time in total.

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 Post subject:
PostPosted: Sat Jul 28, 2007 11:56 pm 
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Whip Fodder
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ok count me in
this time i can add combo and record

so, we'll put everything for each character?or a sort of 'overstruggle' cmv?
simply 'cause if we want to go in deep with every single character it's better to split into separate videos otherwise it will last 8 hours lol


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 Post subject:
PostPosted: Sun Jul 29, 2007 12:14 am 
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Devil Hunter
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Shura wrote:
ok count me in
this time i can add combo and record

so, we'll put everything for each character?or a sort of 'overstruggle' cmv?
simply 'cause if we want to go in deep with every single character it's better to split into separate videos otherwise it will last 8 hours lol


Pretty much, and as you say, split it into each individual character vids. Detail and depth is also what im looking for to, so any little combo, glitch, bug strat or anything that we can use, bring in and we see how it can be incorporated. Even if its a bad thing, I want to show ppl things they shouldnt do.

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 Post subject:
PostPosted: Wed Aug 01, 2007 4:26 pm 
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Lost Soul
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Alright, well, count me in to test things and provide strats and combos. I can help out with whatever you want me to, aside from capturing, but I could start to capture stuff next month.


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 Post subject:
PostPosted: Thu Aug 02, 2007 11:43 am 
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Devil Hunter
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rift wrote:
Alright, well, count me in to test things and provide strats and combos. I can help out with whatever you want me to, aside from capturing, but I could start to capture stuff next month.


Thanks Rift. Seems we are starting something good with a strong team.

Now, seuggestions, which character to start off with? I want to start with Kyo.........anyone else?

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 Post subject:
PostPosted: Fri Aug 03, 2007 9:50 am 
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Whip Fodder
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kyo to start sounds good
but i prefer a little overview on the game engine to taste the ground


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 Post subject:
PostPosted: Fri Aug 03, 2007 1:42 pm 
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Devil Hunter
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Shura wrote:
kyo to start sounds good
but i prefer a little overview on the game engine to taste the ground


Ahh ok, so like introduce how the system works first??

If thats the case, how would you propose we lay that out and how indepth??

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 Post subject:
PostPosted: Sun Aug 05, 2007 12:30 am 
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Devil Hunter
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First stage is up, which is the game engine. check it out and add anything tha i have missed.

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