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 Post subject: Order of Ecclesia - first official look
PostPosted: Wed May 14, 2008 5:54 pm 
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turns out those 3 pics weren't fake after all.

Image
Image

so we finally have a female lead. unsure if she's a Belmont or otherwise, though. if she is, she isn't restricted to the Vampire Killer.

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PostPosted: Wed May 14, 2008 7:20 pm 
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Excellent. Kinda funny that the Blackula and dialog screenshots are so similar to the leaked ones.


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PostPosted: Wed May 14, 2008 7:39 pm 
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Looks average to me so far. I just hope it doesn't turn into another recycling game. :(

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PostPosted: Thu May 15, 2008 12:17 am 
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so, we're getting the batman searchlight title screen after all, unless they saw the edit and fired the designer. :P

also some info that everyone claims came from them/their site/some random other one
Quote:
the protagonist (Shanoa? no idea how to romanize it) belongs to the Order of Ecclesia, which is dedicated to fighting Dracula. The Order raised her as a weapon against Dracula. She can use holy sword, holy whip and some technique called Grief (again, this might not be the proper romanization).


also chanoix goddamit. take that weeaboo name away. :P :o

i doubt she's a belmont though.


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PostPosted: Thu May 15, 2008 10:50 am 
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I'm wondering what the 2 player thingy can be since the game seems to look like it's having only one lead. :P

Since she's a "weapon", I guess that explains the "Dominus" inside her body.

Also since it seems you can go out of the castle, I wonder if it'll be like PoR with warps and such while being in a castle or will it be like CoD where each map is connected to each other.

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PostPosted: Fri May 16, 2008 1:06 pm 
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boss rush. what else? iga agreed, don't bother him about it. :P

edit+bump:

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http://www.konami.jp/gs/game/dracula_ds3/


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PostPosted: Fri May 16, 2008 1:38 pm 
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Quote:
She can use holy sword, holy whip


And judging from the awesome artwork, Holy Lance. Or better yet, the Spear of Longinus!

Quote:
also chanoix goddamit. take that weeaboo name away. :P :o


Image

Well, the first pics were leaked because the translator sought help on GameFAQs. What did you expect? :p


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PostPosted: Sun May 18, 2008 12:45 am 
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That pic so doesnt look like Castlevania at all. Reminds me of nanobreaker for some reason and thats not good.

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PostPosted: Sun May 18, 2008 3:13 am 
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i have no qualms with that pic. in fact, i love it.

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- Symphony of the Night single segment 34:34
- The Dracula X Chronicles best ending 17:44


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 Post subject:
PostPosted: Mon May 19, 2008 7:03 pm 
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BEAUTIFUL! If you read the full IGN article,
This is gonna be the greatest Castlevania EVER! :)


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PostPosted: Tue May 20, 2008 7:44 am 
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affinity wrote:
BEAUTIFUL! If you read the full IGN article,
This is gonna be the greatest Castlevania EVER! :)


The thing about CV games is the lack of lastability. Once you play it once there isnt much you can do, unless im mistaken?

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 Post subject:
PostPosted: Tue May 20, 2008 1:01 pm 
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well the ones that allow backtracking (like Simon's Quest and the SOTN
types), have more replay value than the others.

since here and there I read hints that this game may borrow some
CVII elements besides the different types of outdoor enviornments,
maybe at least one town with npcs we can talk to will return as well?

That could lead to many interesting plot details and secrets.


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 Post subject:
PostPosted: Tue May 20, 2008 4:54 pm 
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Dark_Chaotix wrote:
The thing about CV games is the lack of lastability. Once you play it once there isnt much you can do, unless im mistaken?


not if you're a speedrunner.

even without that, CVs are the kind of games that i can pick up anytime and beat if i'm bored. same goes for Mega Man and Sonic.

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- Symphony of the Night single segment 34:34
- The Dracula X Chronicles best ending 17:44


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 Post subject:
PostPosted: Thu May 22, 2008 9:09 am 
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Dark_Chaotix wrote:
The thing about CV games is the lack of lastability. Once you play it once there isnt much you can do, unless im mistaken?
That depends highly on how you like to play your games. As mentioned before, speedrunning is an option. Personally, I found myself playing through Dawn of Sorrow several times with different restrictions and play styles. For instance I played through the game once using only the Handgun and Silver gun as my weapons, which added more intense moments as the boss battles would go on for longer periods of time and would be a lot more about dodging attacks. Low level games, while fun, were pretty hard to pull off in that game, sadly. PoR did better with level caps for hard mode, though, so that's good.


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PostPosted: Sat May 24, 2008 8:43 am 
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Tamua wrote:
Dark_Chaotix wrote:
The thing about CV games is the lack of lastability. Once you play it once there isnt much you can do, unless im mistaken?
That depends highly on how you like to play your games. As mentioned before, speedrunning is an option. Personally, I found myself playing through Dawn of Sorrow several times with different restrictions and play styles. For instance I played through the game once using only the Handgun and Silver gun as my weapons, which added more intense moments as the boss battles would go on for longer periods of time and would be a lot more about dodging attacks. Low level games, while fun, were pretty hard to pull off in that game, sadly. PoR did better with level caps for hard mode, though, so that's good.


Thats true, it does depend on how you like to play your games, but how many of the majority like to speedruns or do restrictions? I myself like to superplay games so i know how it is but alot of casual gamers would play it once and thats about it. Some like it purely for story, then other like it for the character / gameplay based. All im saying is that majority of the players are the ones that dont get creative with the game once its done, so hopefully there will be options to change that within the game itself.

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