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Boss Rush Mode Boss Strategies (Joachim) |
1) Fire Elemental
HP 1500
Tolerance: Fire
Weakness:Ice
Sword Stance: 2
Lucky Tip: The less blocks, the better.
2) Frost Elemental
Hp 1500
Tolerance: Ice, Holy Water, Crystal and Crosses
Weakness: Fire
Sword Stance: 2
Luck Tip: The less blocks, the better. If she does her spinning attack, it's best to get hit by it on purpose so she'll end the attack. If you decide to avoid it, she'll spin back and forth three times, which will waste time.
3) Thunder Elemental
HP 1500
Tolerance: Lightning
Weakness: Knives and Axes
Sword Stance: 2
Lucky Tip: The less blocks, the better.
4) Leon Fake 1
HP 1000
Tolerance: None
Weakness: None
Sword Stance: 2
Lucky Tip: The less Grand Crosses and backflips Leon Fake uses, the better. He's invulnerable at the startup of the Grand Cross.
5) Leon Fake 2
HP 1500
Tolerance: None
Weakness: None
Sword Stance: 2
Lucky Tip: The less Grand Crosses and backclips Leon Fake uses, the better. He's invulnerable at the startup of the Grand Cross.
6) Undead Parasite
HP 1200
Tolerance: None
Weakness: Holy Water and Crosses
Sword Stance: 2
Lucky Tip:
7) Golem
HP 1500
Tolerance: Lightning and Knives
Weakness: None
Sword Stance: 1
Lucky Tip: The less arm swings it does, the better. Best to use your special during the arm swings so you don't lose any time.
8) Succubus
HP 1000
Tolerance: None
Weakness: Fire and Knives
Sword Stance: 2
Lucky Tip: The less Clones and Vines she uses, the better. Vines is pretty exceptable since she stays still for you to attack but the Clones attack is going to cost you some time, simply because you'll be wasting time guessing which clone is the real one.
9) Medusa
HP 2000
Tolerance: None
Weakness: Axe
Sword Stance: 2
Lucky Tip: The less Rolls she does, the better. Although she rarely uses it, if she does use it though, you'll be wasting time, period.
10) Doppelganger (Joachim)
HP 1500
Tolerance: Knives, Axes and Crystal
Weakness: Ice, Holy Water and Crosses
Sword Stance: 1
Lucky Tip:
11) Forgotten One (phase 1)
HP
Tolerance: Fire, Lightning and Crosses
Weakness: Ice
Sword Stance: 1
Lucky Tip: The less bleeding and maggots, the better. Obviously.
Forgotten One (phase 2)
HP
Tolerance: Fire, Lightning and Crosses
Weakness: Ice
Sword Stance: 1
Lucky Tip: The less Arm Sweeps, the better.
Forgotten One (phase 3)
HP
Tolerance: Fire, Lightning and Crosses
Weakness: Ice
Sword Stance: 1
Lucky Tip: The less lasers, the better. Even though you could use your special to counter the laser, the damage per second isn't as high as just mashing on your attack button.
12) Walter
HP 1500
Tolerance: Dagger, Axe
Weakness: Holy Water, Cross
Sword Stance: 2
Lucky Tip: the less teleports and explosions Walter uses, the better. He's invulnerable during each teleport so you'd want him to do as many attacks as he can before he teleports. As for the explosion, you can get a few hits in before he releases it, but ta the end you'll be losing more time than gaining.
13) Death
HP 4444
Tolerance: None
Weakness: None
Sword Stance: 1
Lucky Tip: Death doesn't really have any time wasters.
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