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Castlevania Lament of Innocence
Tips & Techniques (Joachim)

Sword Stance 1 (swords circling around you)

Damage: Low
Delay: Low
Charged attack: Launches a small enemy into the air. Pretty useless. It also has moderate delay for the charged sword, making you break your combo.
Special: Quick, moderate damage. Useless on most bosses but works very well on mobs of enemies.

Average damage per second with this is far better than stance 2, but you will have to stick close to enemies (best used on enemies that move slow or are large). Good for mob control.

Sword Stance 2 (swords behind Joachim)

Damage: High
Delay: High
Charged attack: Pushes/staggers enemies and some bosses. Always useful when you have the chance to charge it. Lots of damage and the delay is as much as a normal sword attack.
Special: Slow yet high damage. Useless on most enemies but works very well on most bosses. 9 hits.

Better than stance 1 when it comes to quick damage, but you will be suffering a lot of delay afterwards. It's homing detection seems to be better than stance 1 (works well on small or fast enemies). You can also attack from a far distance unlike stance 1.

Dash: Dash! But not just dash mindlessly. If you've noticed, Joachim can pull off two dashes in one go before severly having delay. The second dash also doesn't go as far as your first dash so it's best to do one dash, pause a split second, then do another first dash. The first dash will still have delay, but not as much as both dashes put together. The thing that makes this confusing is because both dashs look the same. Here's the breakdown:

First dash: 100% distance, little delay
Second dash: 75% distance, lots of delay

When you try it out more often, you'll get the hang of it.

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