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Castlevania Symphony of the Night
    Armor

Shields

  Name DEF Shield Rod Combo Effect STAT Description
Alucard Shield 5 After the "circle of shields" animation, the Alucard Shield gains the ability to damage enemies a la the Dark or Medusa Shield. The difference being that the Alucard Shield will have an ATT of 255 Hit, and hitting an enemy will cause Alucard to gain a heart, soul steal from the enemy (like the Mourneblade), and gain invincibility for 3 seconds. (20 MP)     Strong vs. all attacks.
Alucart Shield 0 Equip along with the Alucart mail and Alucart sword for a LCK +30 bonus. This also puts you in "alucart" status, which has no effects that I know of.     Resembles family shield.
AxeLord Shield 3 Summons AxeLord. (MAT 20 Hit; 20 MP)     Favorite shield of Axe Lords.
Dark Shield 3 A Demonic Head appears and the screen darkens. Waves of meteors will start to rise up to damage enemies. When the screen darkens, you are totally invincible, yet free to move after a while. Once the first wave of meteors rise, your invincibility ends. It is hard to gauge when the invincibility will end. (MAT 30 Hit; 30 MP)     Unholy dark shield.
Fire Shield 4 Summons Gradius-style Fire Dragons that attack for fire based damage. (MAT 70 Fire; 50 MP) Fire   Shield with fire properties.
Goddess Shield 4 Grants protection from Dark. (40 MP)     Engraved with goddess image.
Herald Shield 4 Grants protection from Fire and Thunder. (10 MP)     Shield with heart crest.
Iron Shield 2 Summons two giant swords that attack all onscreen enemies. (MAT 40 Hit; 20 MP)     Hard iron shield.
Knight Shield 2 Gives a temporary ATT +20 bonus. (10 MP)     Armored Knight's shield.
Leather Shield 1 Gives a temporary DEF +20 bonus. (10 MP)     Leather shield - low DEF.
Medusa Shield 1 Summons Medusa head that fires a homing laser blast. (MAT 0 Hit; 30 MP) Stone   Gorgon headed shield.
Shaman Shield 4 Gives a temporary INT +20 bonus (10 MP)     Shield used in magic ritual.
Skull Shield 4 Evil-looking skull thing fires a laser straight ahead. (MAT 100 Hit; 40 MP)     Shield with Knight's crest.
Woodland Shield 3 Vine appears, then homes in and latches on to random target, hitting multiple times and briefly immobilizing target. (MAT 30 Hit; 30 MP). Saturn version only.     A shield that forest spirits live in (Smells like roses).

Body

  Name DEF Effect STAT Note Description
Alucard mail 20 Fire, Lightning, Ice - - Resists fire, lightning, ice.
Alucart mail 2 - - Does not resist anything. Equip along with the Alucart sword and Alucart shield for a LCK+30 bonus. Resists fire, lightning, ice?
Axe Lord Armor 15 - ATT+2 Turn into an Axe Lord Armor! Attacks made while Axe Lord Armor is equipped are considered magic attacks. Wearer becomes an Axe Knight.
Brilliant mail 12 - INT+1 +10 to subweapon ATT value. Increases sub-weapon strength.
Bronze cuirass 3 - - - Bronze cuirass.
Cloth Tunic 1 - - - Cloth Tunic.
Dark armor 8 Dark - - Impervious to evil attacks.
Diamond plate 15 - - - Diamond breastplate.
Dracula Tunic 14 - ATT+2, STR+1, CON+1, INT+1 - Embroidered nobleman's tunic.
Fire mail 4 Fire - - Strong vs. fire-based attacks.
Fury Plate 13 - - Gives temporary DEF+20 bonus when damage is taken. DEF goes up when damage taken.
God's Garb 25 - CON+2 - Strongest of all armor.
Gold plate 8 - - - Gold breastplate.
Healing mail 4 - - Restores 1 HP every three seconds, as long as you are walking. Restores HP while walking.
Hide cuirass 2 - - - Tanned leather cuirass.
Holy mail 11 Holy - - Strong vs. holy attacks.
Ice mail 8 Ice - - Strong vs. ice-based attacks.
Iron cuirass 4 - - - Iron cuirass.
Lightning mail 8 Lightning - - Strong vs. Lightning attacks.
Mirror cuirass 3 Stone - - Polished to resist stoning.
Mojo mail 15 - INT+1 Multiplies spell and familiar ATT by 1.5. Basically 50% more. Increases magic attack power.
Platinum mail 10 - - - Platinum breastplate.
Silver plate 6 - - - Silver breastplate.
Spike Breaker 12 - - - Spike-breaking armor.
Steel cuirass 5 - - - Steel cuirass.
Walk Armor - - INT-5 DEF increases by 1 for every 60 rooms (roughly 6.369%) you cover on your map. At 200.6% this armor will have a DEF rating of 31. DEF increases with map coverage.

Head

  Name DEF Effect STAT Note Description
Ballroom mask 2 - - - Mask used at a ball.
Bandanna 2 - INT+1 - Protects sensitive head parts.
Beryl circlet 0 Lightning INT+10 - Heals HP by lightning damage.
Cat-eye circlet 0 - INT+8 - Big HP restore by cat damage.
Circlet 0 - INT+5 - Circlet.
Coral circlet 0 - INT+7 - Immune to curses.
Dragon Helm 3 - ATT+4, STR+4 Halves enemy's defense rating. Frightens enemy, lowers DEF.
Felt hat 1 - INT+1 - Felt hat.
Goggles 1 - INT+4 - Comfortable eye protection.
Gold circlet 0 - INT+6 - Restores HP by holy damage.
Holy glasses 1 - INT+5 Needed to bypass Richter. Sees beyond magical curses.
Leather hat 2 - - - Tanned leather hat.
Opal circlet 0 Ice INT+10 - Restores HP by ice damage.
Ruby circlet 0 Fire INT+10 - Restores HP by fire damage.
Silver crown 0 - INT+12 - Increases intelligence.
Steel helm 3 - INT+1 - Standard adventurer's helm.
Stone mask 2 - INT+4 - Ancient ceremonial stone mask.
Sunglasses 1 - INT-1 - Cool looking sunglasses.
Topaz circlet 0 Poison INT+10 - Restores HP by poison damage.
Velvet Hat 1 - INT+2 - Velvet Hat.
Wizard Hat 5 - ATT+1, STR+1, CON+1, INT+7 - Wide-brimmed for protection.

Cloaks

  Name DEF Effects STAT Note Description
Blood Cloak 1 - CON+4, LCK-1 Get hit for 3 damage, recieve 3 hearts. Simple? Converts damage to hearts.
Cloth Cape 0 - CON+1 - Well-made but shabby looking.
Crystal Cloak 1 - CON+6 - Enchanted semi-invisible cape.
Elven Cloak 1 - CON+5 - Perfect for forest camouflage.
Joseph's Cloak 2 - CON+9 Unlocks "Cloak color" option under the System Menu. Select color [System Menu].
Rainbow Colored Cloak 0 - CON+7 Saturn version only. A mantle that changes its colour as time passes.
Reverse Cloak 1 - CON+3 Unlocks "Cloak lining" option under the System Menu. Dual colored reversible cape.
Royal Cloak 2 - CON+8 - Gorgeous blue cape.
Twilight Cloak 3 - CON+10 - Black cape for vampires.
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