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Weapons |
Bomb
|
Name |
ATT |
Type |
Effect |
STAT |
Note |
Description |
 |
Bat Pentagram |
99 |
Hit |
- |
- |
- |
Damages all enemies [use] |
 |
Karma Coin |
50 |
Hit |
- |
- |
Heads: Angel appears for a limited time and Soul Steals all on-screen enemies or Candles. - Tails: Lightning blast hits directly where the coin lands. |
Coin with 2 effects [use] |
 |
Neutron Bomb |
30 |
Hit |
- |
- |
- |
Damages all enemies [use] |
 |
Pentagram |
50 |
Hit |
- |
- |
- |
Damages all enemies [use] |
 |
Power of Sire |
40 |
Hit |
- |
- |
- |
Damages all enemies [use] |
Club
|
Name |
ATT |
Type |
Effect |
STAT |
Note |
Description |
 |
Holy rod |
12 |
Holy |
Holy |
- |
B, F + Attack: Does slightly more damage. (MAT 27) |
Anointed rod |
 |
Mace |
9 |
Hit |
- |
- |
- |
Iron cudgel |
 |
Moon rod |
17 |
Hit |
- |
- |
D, DF, F + Attack: Creates four crescent blades which rush forward. (MAT 35; 4 MP) |
Rod with lunar markings |
 |
Morningstar |
11 |
Hit |
- |
- |
- |
Spiked iron club |
 |
Shield Rod |
11 |
Hit |
- |
DEF+2 |
MAT 16 if shield equipped. - Shields add an extra DEF +2 when Shield Rod is equipped (in addition to the DEF+2 the rod itself gives). - B, F + Attack: Creates shield (from Gradius, no less) that blocks enemy projectiles. - Square + Circle: Does attack based on shield equipped. See Shields for details. |
Extra effective with shield. |
 |
Star Flail |
15 |
Hit |
- |
- |
B, F + Attack: Does slightly more damage. (MAT 35) |
Flail with spiked balls |
Fist
|
Name |
ATT |
Type |
Effect |
STAT |
Note |
Description |
 |
Blue knuckles |
8 |
Hit |
- |
- |
- |
Knuckles for uppercut-use |
 |
Fist of Tulkas |
38 |
Hit |
- |
DEF+5 |
D, DF, F + Attack: Fireball (MAT 40 Fire) - B, F + Attack: Punching flurry (MAT 70; can be done in mid-air; push any direction except the direction you are facing to cancel) |
Blessed by Tulkas the Valar |
 |
Iron Fist |
26 |
Hit |
- |
- |
D, DF, F + Attack: Alucard goes into a punching flurry. (MAT 40) |
Owned by Karate master |
 |
Jewel knuckles |
21 |
Hit |
- |
- |
- |
Jewel reinforced knuckles |
 |
Knuckle duster |
1 |
Hit |
- |
- |
- |
Iron studded brass knuckles |
Short Swords
|
Name |
ATT |
Type |
Effect |
STAT |
Note |
Description |
 |
Astral Dagger |
12 |
Cut |
- |
- |
D, DF, F + Attack: Homes in on random target. (MAT 10). Saturn version only. |
A fascinating dimensional short sword |
 |
Basilard |
1 |
Cut |
- |
- |
B, F + Attack: Slashes for slightly more damage. Can be done in mid-air (MAT 5) |
Basic short sword |
 |
Combat Knife |
24 |
Cut |
- |
- |
Attack, Attack: Stab and slash combo - B, F + Attack: Slash attack. (MAT 15) - Use while holding out a shield and the stab and slash combo won't occur. This turns the Combat knife into a more powerful version of the Basilard |
Flat combat dagger |
 |
Holbein Dagger |
6 |
Cut |
- |
- |
Weak, but equip 2, jam alternatively on both Attack buttons, and you have a short ranged poor man's Crissaegrim. |
Swift upper diagonal attack |
 |
Jewel Sword |
15 |
Cut |
- |
- |
D, DF, F + Attack: Creates up to eight $1 coins. - SATURN VERSION ONLY: You can get an additional ATT bonus by equipping jewels as well as the Jewel Sword, as follows: Zircon: ATT +1 Aquamarine: ATT +3 Turquoise: ATT +6 Onyx: ATT +10 Garnet: ATT +16 Opal: ATT +23 Diamond: ATT +32 |
Transforms enemies into jewels |
 |
Rapier |
7 |
Cut |
- |
- |
Actually has good range. - D, DF, F + Attack: Alucard goes into stabbing flurry. Think Charlotte's Splash Fount from Samurai Shodown. (MAT 15) |
Long bladed sword |
 |
Short Sword |
2 |
Cut |
- |
- |
- |
Common short sword |
 |
Shotel |
20 |
Cut |
- |
- |
D, DF, F + Attack: Throws Shotel as if it were a Throw 1 type weapon. (MAT 20) |
Abyssinian curved sword |
 |
Stone Sword |
1 |
Cut |
Stone |
- |
If you hit something and it freezes, you've petrified it. Hit it again to destroy it. |
May "petrify" enemies... |
 |
Were Bane |
18 |
Cut |
- |
- |
D, DF, F + Attack: More Charlottesque swordplay. (MAT 40) |
Effective against werebeasts |
Swords
|
Name |
ATT |
Type |
Effect |
STAT |
Note |
Description |
 |
Alucard sword |
42 |
Cut |
- |
- |
D, DF, F + Attack - Teleport forward, slash twice, return to original position. (MAT 50; 5 MP) |
Mother's family heirloom |
 |
Alucart sword |
2 |
Cut |
- |
- |
Equip along with the Alucart mail and Alucart shield for a LCK +30 bonus. This also puts you in "alucart" status, which has no effects that I know of. |
Resembles family sword |
 |
Badelaire |
Variant |
Cut |
- |
- |
The Badelaire gives one point of ATT for every full hour you have played the game. |
Power increases with game play |
 |
Bastard Sword |
20 |
Cut |
- |
- |
- |
Standard sword |
 |
Bekatowa |
14 |
Cut |
- |
- |
- |
Plain, easy-to-use war sword |
 |
Broadsword |
12 |
Cut |
- |
- |
- |
Simple mercenary's sword |
 |
Crissaegrim |
36 |
Cut |
- |
DEF+1 |
Hits four times with each attack, incredible range, and has no recovery time. |
Countless blades dice enemy |
 |
Cutlass |
7 |
Cut |
- |
- |
- |
Sword of the English Navy |
 |
Damascus sword |
17 |
Cut |
- |
- |
- |
Fine sword honed to razor-edge |
 |
Dark Blade |
35 |
Cut |
- |
DEF+2 |
- |
Sword forged by elves |
 |
Falchion |
10 |
Cut |
- |
- |
- |
Norman curved sword |
 |
Firebrand |
25 |
Cut |
Fire |
- |
D, DF, F + Attack: Sword gathers fire energy which damages nearby enemies, then slashes for slightly more damage. (MAT 40; 5 MP) |
Fire sword of Oberon |
 |
Gladius |
3 |
Cut |
- |
- |
- |
Sword of ancient Rome |
 |
Gram |
30 |
Cut |
- |
- |
- |
The sword named Gram |
 |
Gurthang |
25 |
Cut |
- |
DEF+1 |
Does double damage when Alucard is in Dark Metamorphosis. - D, DF, F + Attack - A normal slash, except Alucard will be in a temporary state of Dark Metamorphosis for the duration of the slash. The double damage bonus mentioned above does not apply to this special move (MAT 40). |
Gets stronger when bloodied |
 |
Harper |
28 |
Cut |
- |
- |
- |
The sword named Harper |
 |
Holy sword |
26 |
Cut |
Holy |
- |
D, DF, F + Attack: Flashing attack. (MAT 35; 5 MP) |
Cross hilt - strong vs. undead |
 |
Hunter sword |
20 |
Cut |
- |
DEF-1 |
- |
Ivory handled hunting sword |
 |
Icebrand |
25 |
Cut |
Ice |
- |
D, DF, F + Attack: Sword gathers ice energy, then attacks for slightly more damage. (MAT 40; 5 MP) |
Ice sword of Mim |
 |
Luminus |
26 |
Cut |
- |
- |
- |
Sword forged by elves |
 |
Mablung Sword |
39 |
Cut |
- |
DEF+2 |
Circle + Square: Does a Shield Rod Combo. See Shield section for further details. |
Spirit sword - improves DEF |
 |
Marsil |
33 |
Cut |
Fire |
DEF+1 |
D, DF, F + Attack: Massive fire energy causes damage to nearby enemies, then more powerful slash. (MAT 60; 5 MP) |
Powerful sword of flame |
 |
Mormegil |
25 |
Cut |
Dark |
- |
- |
Black sword - strong vs. holy |
 |
Mourneblade |
36 |
Cut |
- |
DEF+1 |
Soul Steals on contact with enemies or candles. |
Feeds upon enemy's souls |
 |
Saber |
9 |
Cut |
- |
- |
- |
Light cavalry sword |
 |
Scimitar |
5 |
Cut |
- |
- |
- |
Single edged curved sword |
 |
Sword Familiar |
Variant |
Cut |
- |
- |
Attack bonus equal to current level of Sword Familiar. Sword Familiar becomes usable as weapon at level 50. |
Sentient sword familiar |
 |
Sword of Hador |
24 |
Cut |
- |
- |
- |
House of Hador heirloom |
 |
Talwar |
22 |
Cut |
- |
- |
- |
Curved Indian sword |
 |
Terminus Est |
32 |
Cut |
Poison |
DEF+2 |
- |
Poisoned executioner's sword |
 |
Thunderbrand |
25 |
Cut |
Lightning |
- |
D, DF, F + Attack: Thunderbrand gathers Lightning energy and slashes for slightly more damage. (MAT 40; 5 MP) |
Lightning sword of Indra |
 |
Tyrfing |
-30 |
Cut |
- |
- |
This sword is strange. It seems to do no elemental damage whatsoever, although it causes the green flash animation of a Dark elemental weapon. (Saturn players will notice that the Spectres will absorb hits from the Tyrfing. Spectres absorb Hit, Cut, Dark and Curse elemental attacks. However, using the Tyrfing against other enemies with weaknesses or strengths against these attacks will show that it does none of these kinds of damages. Stranger and stranger...) |
Cursed dark sword |
 |
Vorpal blade |
25 |
Cut |
- |
- |
- |
Slices cleanly through enemies |
Throw 1
|
Name |
ATT |
Type |
Effect |
STAT |
Note |
Description |
 |
Chakram |
15 |
Cut |
- |
- |
Can throw two at a time. - Hold F and press Attack: Chakram travels farther. |
Sikh steel throwing ring |
 |
Heaven sword |
21 |
Cut |
- |
DEF-2 |
Hold F and press Attack: Heaven sword travels farther. - Equip two Heaven swords, then press Circle + Square: Creates semi-circle of swords, which rush forward. It is not necessary to duck while using this move (as was previously reported), but it is much easier to do that way. (5 MP; MAT 50) |
Enchanted throwing sword |
 |
Runesword |
40 |
Cut |
- |
DEF-4 |
When used, the sword leaves a trail in which the word "verboten" is inscribed. This means "forbidden" in German. |
Flying rune-inscribed sword. |
Throw 2
|
Name |
ATT |
Type |
Effect |
STAT |
Note |
Description |
 |
Boomerang |
30 |
Hit |
- |
- |
- |
Anti-aerial weapon [use] |
 |
Buffalo Star |
90 |
Cut |
- |
- |
- |
Razor-sharp master star [use] |
 |
Bwaka Knife |
30 |
Cut |
- |
- |
- |
Bwaka throwing knife [use] |
 |
Cross shuriken |
70 |
Cut |
- |
- |
- |
Powerful throwing star [use] |
 |
Dynamite |
100 |
Fire |
Fire |
- |
On occasion you'll throw a dud that does a whopping 1 damage if it manages to hit something. |
Powerful! Be careful... [use] |
 |
Fire Boomerang |
50 |
Fire |
Fire |
- |
- |
Flaming boomerang [use] |
 |
Flame Star |
100 |
Fire |
Fire |
- |
- |
Flaming throwing star [use] |
 |
Iron Ball |
60 |
Hit |
- |
- |
- |
Plate Lord's iron ball [use] |
 |
Javelin |
50 |
Cut |
- |
- |
- |
Throwing spear [use] |
 |
Magic Missile |
30 |
Cut |
- |
- |
- |
Shoots a magic arrow [use] |
 |
Monster vial 1 |
40 |
Hit |
- |
- |
- |
Summons merman ally [use] |
 |
Monster vial 2 |
25 |
Hit |
- |
- |
- |
Summons bat ally [use] |
 |
Monster vial 3 |
30 |
Hit |
|
- |
- |
Summons skeleton ally [use] |
 |
Shuriken |
50 |
Cut |
- |
- |
- |
Japanese throwing star [use] |
 |
TNT |
60 |
Fire |
Fire |
- |
- |
Creates pillar of flame [use] |
Two-handed
|
Name |
ATT |
Type |
Effect |
STAT |
Note |
Description |
 |
Alucard Spear |
28 |
Cut |
- |
- |
B, F + Attack: Dashing attack. Can be done in mid-air. (MAT 50; 7 MP) - D, DF, F + Attack: Short range flurry of spear thrusts. Saturn version only. |
The demonic spear that Alucard loved to use [2 hand] |
 |
Claymore |
26 |
Cut |
- |
- |
B, F + Attack: Dash Attack. Can be done in mid-air. (MAT 44; 5 MP) |
Scotch two-handed sword |
 |
Double Blade Axe |
42 |
Cut |
- |
- |
Saturn version only. |
Cuts easily with its two edges [2 hand] |
 |
Estoc |
39 |
Cut |
- |
- |
Always does dash attack; cannot attack low. |
German thrust sword [2 hand] |
 |
Flamberge |
31 |
Cut |
- |
- |
B, F + Attack: Dash Attack. Can be done in mid-air. (MAT 56; 5 MP) |
Flame-edged sword [2 hand] |
 |
Great Sword |
65 |
Cut |
- |
- |
- |
Greatsword of Aubec [2] |
 |
Katana |
32 |
Cut |
- |
- |
D, DF, F + Attack: Does rapid short-ranged slashes not unlike the Holbein Dagger. Finish the move with DF + Attack instead to aim the slashes downward. (MAT 50) |
Unsigned katana [2 hand] |
 |
Masamune |
90 |
Cut |
- |
DEF
-30 |
D, DF, F + Attack: Extremely powerful teleport attack. (MAT 200) |
Legendary Masamune katana [2] |
 |
Muramasa |
Variant |
Curse |
Curse |
- |
Puts Alucard into a permanent state of Dark Metamorphosis. - Attack power increases as Alucard absorbs blood with Muramasa equipped. I'm not sure of the exact formula for how the Muramasa's ATT increases, but I do know that as its ATT increases, the number of absorptions necessary to further strengthen the Muramasa increases. I believe the formula is (2*Muramasa's current ATT) + 12. - In other words, absorb twice for an ATT of -4, four additional times for -3, six additional times for -2, etc. - Animation and range change when Muramasa can do more than 30 damage (taking into account its natural power as well as STR and ATT bonuses from potions, Rings of Varda, or other similar accessories). - On rare occasions, the Muramasa will hit with Alucard's unarmed ATT. - Glitch? At high ATT values, the Muramasa seems not to gain a point of attack power when it should, and instead gets a +2 bonus down the road. |
Bloodthirsty sword [2 hand] |
 |
Nakamura |
-5 |
Curse |
Curse |
- |
- |
Poorly made sword [2 hand] |
 |
Nunchaku |
10 |
Hit |
- |
- |
- |
Strikes enemy twice [2 hand] |
 |
Obsidian sword |
42 |
Cut |
- |
- |
B, F + Attack: Dash attack. Can be done in mid-air. (MAT 68; 5 MP) |
Two-handed obsidian sword |
 |
Osafune katana |
50 |
Cut |
- |
DEF
-10 |
B, F + Attack: Short-ranged rapid slashes not unlike the Holbein dagger. Can be done in mid-air. (MAT 100) - D, DF, F + Attack: Teleport forward and does above. (MAT 130) |
Osafune-made katana |
 |
Red Rust |
-2 |
Curse |
Curse |
- |
Occasionally "jams", as if Alucard is cursed. |
Rusty red sword [2 hand] |
 |
Sword of Dawn |
27 |
Cut |
- |
- |
D, DF, F + Attack: Summons one of the following randomly (5 MP): 1) Knight: Walks for wards and attacks with long spear. 2) Armored Knight: Above with shield as well. 3) Magician: Creates meteoric fireball not unlike Dracula's. 4) Bone Magician: Hovers; creates arrows from thin air and launches them. 5) Bone Archer: Launches arrows high. 6) Bone Archer: Launches arrows low. 7) All of the above: Creates an entire legion of the above troops. |
Summons Dawn Warriors [2] |
 |
Takemitsu |
1 |
Hit |
- |
- |
- |
Bamboo sword [2 hand] |
 |
Yasutsuna |
60 |
Cut |
- |
DEF
-20 |
Slashes rapidly |
Yasutsuna-made katana [2 hand] |
 |
Zwei hander |
38 |
Cut |
- |
- |
B, F + Attack: Dash Attack. Can be done in mid-air. (MAT 60; 5 MP) |
German two-handed sword |
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