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Castlevania Symphony of the Night
    Weapons

Bomb

  Name ATT Type Effect STAT Note Description
Bat Pentagram 99 Hit - - - Damages all enemies [use]
Karma Coin 50 Hit - - Heads: Angel appears for a limited time and Soul Steals all on-screen enemies or Candles. - Tails: Lightning blast hits directly where the coin lands. Coin with 2 effects [use]
Neutron Bomb 30 Hit - - - Damages all enemies [use]
Pentagram 50 Hit - - - Damages all enemies [use]
Power of Sire 40 Hit - - - Damages all enemies [use]


Club

  Name ATT Type Effect STAT Note Description
Holy rod 12 Holy Holy - B, F + Attack: Does slightly more damage. (MAT 27) Anointed rod
Mace 9 Hit - - - Iron cudgel
Moon rod 17 Hit - - D, DF, F + Attack: Creates four crescent blades which rush forward. (MAT 35; 4 MP) Rod with lunar markings
Morningstar 11 Hit - - - Spiked iron club
Shield Rod 11 Hit - DEF+2 MAT 16 if shield equipped. - Shields add an extra DEF +2 when Shield Rod is equipped (in addition to the DEF+2 the rod itself gives). - B, F + Attack: Creates shield (from Gradius, no less) that blocks enemy projectiles. - Square + Circle: Does attack based on shield equipped. See Shields for details. Extra effective with shield.
Star Flail 15 Hit - - B, F + Attack: Does slightly more damage. (MAT 35) Flail with spiked balls


Fist

  Name ATT Type Effect STAT Note Description
Blue knuckles 8 Hit - - - Knuckles for uppercut-use
Fist of Tulkas 38 Hit - DEF+5 D, DF, F + Attack: Fireball (MAT 40 Fire) - B, F + Attack: Punching flurry (MAT 70; can be done in mid-air; push any direction except the direction you are facing to cancel) Blessed by Tulkas the Valar
Iron Fist 26 Hit - - D, DF, F + Attack: Alucard goes into a punching flurry. (MAT 40) Owned by Karate master
Jewel knuckles 21 Hit - - - Jewel reinforced knuckles
Knuckle duster 1 Hit - - - Iron studded brass knuckles


Short Swords

  Name ATT Type Effect STAT Note Description
Astral Dagger 12 Cut - - D, DF, F + Attack: Homes in on random target. (MAT 10). Saturn version only. A fascinating dimensional short sword
Basilard 1 Cut - - B, F + Attack: Slashes for slightly more damage. Can be done in mid-air (MAT 5) Basic short sword
Combat Knife 24 Cut - - Attack, Attack: Stab and slash combo - B, F + Attack: Slash attack. (MAT 15) - Use while holding out a shield and the stab and slash combo won't occur. This turns the Combat knife into a more powerful version of the Basilard Flat combat dagger
Holbein Dagger 6 Cut - - Weak, but equip 2, jam alternatively on both Attack buttons, and you have a short ranged poor man's Crissaegrim. Swift upper diagonal attack
Jewel Sword 15 Cut - - D, DF, F + Attack: Creates up to eight $1 coins. - SATURN VERSION ONLY: You can get an additional ATT bonus by equipping jewels as well as the Jewel Sword, as follows: Zircon: ATT +1 Aquamarine: ATT +3 Turquoise: ATT +6 Onyx: ATT +10 Garnet: ATT +16 Opal: ATT +23 Diamond: ATT +32 Transforms enemies into jewels
Rapier 7 Cut - - Actually has good range. - D, DF, F + Attack: Alucard goes into stabbing flurry. Think Charlotte's Splash Fount from Samurai Shodown. (MAT 15) Long bladed sword
Short Sword 2 Cut - - - Common short sword
Shotel 20 Cut - - D, DF, F + Attack: Throws Shotel as if it were a Throw 1 type weapon. (MAT 20) Abyssinian curved sword
Stone Sword 1 Cut Stone - If you hit something and it freezes, you've petrified it. Hit it again to destroy it. May "petrify" enemies...
Were Bane 18 Cut - - D, DF, F + Attack: More Charlottesque swordplay. (MAT 40) Effective against werebeasts

Swords

  Name ATT Type Effect STAT Note Description
Alucard sword 42 Cut - - D, DF, F + Attack - Teleport forward, slash twice, return to original position. (MAT 50; 5 MP) Mother's family heirloom
Alucart sword 2 Cut - - Equip along with the Alucart mail and Alucart shield for a LCK +30 bonus. This also puts you in "alucart" status, which has no effects that I know of. Resembles family sword
Badelaire Variant Cut - - The Badelaire gives one point of ATT for every full hour you have played the game. Power increases with game play
Bastard Sword 20 Cut - - - Standard sword
Bekatowa 14 Cut - - - Plain, easy-to-use war sword
Broadsword 12 Cut - - - Simple mercenary's sword
Crissaegrim 36 Cut - DEF+1 Hits four times with each attack, incredible range, and has no recovery time. Countless blades dice enemy
Cutlass 7 Cut - - - Sword of the English Navy
Damascus sword 17 Cut - - - Fine sword honed to razor-edge
Dark Blade 35 Cut - DEF+2 - Sword forged by elves
Falchion 10 Cut - - - Norman curved sword
Firebrand 25 Cut Fire - D, DF, F + Attack: Sword gathers fire energy which damages nearby enemies, then slashes for slightly more damage. (MAT 40; 5 MP) Fire sword of Oberon
Gladius 3 Cut - - - Sword of ancient Rome
Gram 30 Cut - - - The sword named Gram
Gurthang 25 Cut - DEF+1 Does double damage when Alucard is in Dark Metamorphosis. - D, DF, F + Attack - A normal slash, except Alucard will be in a temporary state of Dark Metamorphosis for the duration of the slash. The double damage bonus mentioned above does not apply to this special move (MAT 40). Gets stronger when bloodied
Harper 28 Cut - - - The sword named Harper
Holy sword 26 Cut Holy - D, DF, F + Attack: Flashing attack. (MAT 35; 5 MP) Cross hilt - strong vs. undead
Hunter sword 20 Cut - DEF-1 - Ivory handled hunting sword
Icebrand 25 Cut Ice - D, DF, F + Attack: Sword gathers ice energy, then attacks for slightly more damage. (MAT 40; 5 MP) Ice sword of Mim
Luminus 26 Cut - - - Sword forged by elves
Mablung Sword 39 Cut - DEF+2 Circle + Square: Does a Shield Rod Combo. See Shield section for further details. Spirit sword - improves DEF
Marsil 33 Cut Fire DEF+1 D, DF, F + Attack: Massive fire energy causes damage to nearby enemies, then more powerful slash. (MAT 60; 5 MP) Powerful sword of flame
Mormegil 25 Cut Dark - - Black sword - strong vs. holy
Mourneblade 36 Cut - DEF+1 Soul Steals on contact with enemies or candles. Feeds upon enemy's souls
Saber 9 Cut - - - Light cavalry sword
Scimitar 5 Cut - - - Single edged curved sword
Sword Familiar Variant Cut - - Attack bonus equal to current level of Sword Familiar. Sword Familiar becomes usable as weapon at level 50. Sentient sword familiar
Sword of Hador 24 Cut - - - House of Hador heirloom
Talwar 22 Cut - - - Curved Indian sword
Terminus Est 32 Cut Poison DEF+2 - Poisoned executioner's sword
Thunderbrand 25 Cut Lightning - D, DF, F + Attack: Thunderbrand gathers Lightning energy and slashes for slightly more damage. (MAT 40; 5 MP) Lightning sword of Indra
Tyrfing -30 Cut - - This sword is strange. It seems to do no elemental damage whatsoever, although it causes the green flash animation of a Dark elemental weapon. (Saturn players will notice that the Spectres will absorb hits from the Tyrfing. Spectres absorb Hit, Cut, Dark and Curse elemental attacks. However, using the Tyrfing against other enemies with weaknesses or strengths against these attacks will show that it does none of these kinds of damages. Stranger and stranger...) Cursed dark sword
Vorpal blade 25 Cut - - - Slices cleanly through enemies

Throw 1

  Name ATT Type Effect STAT Note Description
Chakram 15 Cut - - Can throw two at a time. - Hold F and press Attack: Chakram travels farther. Sikh steel throwing ring
Heaven sword 21 Cut - DEF-2 Hold F and press Attack: Heaven sword travels farther. - Equip two Heaven swords, then press Circle + Square: Creates semi-circle of swords, which rush forward. It is not necessary to duck while using this move (as was previously reported), but it is much easier to do that way. (5 MP; MAT 50) Enchanted throwing sword
Runesword 40 Cut - DEF-4 When used, the sword leaves a trail in which the word "verboten" is inscribed. This means "forbidden" in German. Flying rune-inscribed sword.


Throw 2

  Name ATT Type Effect STAT Note Description
Boomerang 30 Hit - - - Anti-aerial weapon [use]
Buffalo Star 90 Cut - - - Razor-sharp master star [use]
Bwaka Knife 30 Cut - - - Bwaka throwing knife [use]
Cross shuriken 70 Cut - - - Powerful throwing star [use]
Dynamite 100 Fire Fire - On occasion you'll throw a dud that does a whopping 1 damage if it manages to hit something. Powerful! Be careful... [use]
Fire Boomerang 50 Fire Fire - - Flaming boomerang [use]
Flame Star 100 Fire Fire - - Flaming throwing star [use]
Iron Ball 60 Hit - - - Plate Lord's iron ball [use]
Javelin 50 Cut - - - Throwing spear [use]
Magic Missile 30 Cut - - - Shoots a magic arrow [use]
Monster vial 1 40 Hit - - - Summons merman ally [use]
Monster vial 2 25 Hit - - - Summons bat ally [use]
Monster vial 3 30 Hit   - - Summons skeleton ally [use]
Shuriken 50 Cut - - - Japanese throwing star [use]
TNT 60 Fire Fire - - Creates pillar of flame [use]


Two-handed

  Name ATT Type Effect STAT Note Description
Alucard Spear 28 Cut - - B, F + Attack: Dashing attack. Can be done in mid-air. (MAT 50; 7 MP) - D, DF, F + Attack: Short range flurry of spear thrusts. Saturn version only. The demonic spear that Alucard loved to use [2 hand]
Claymore 26 Cut - - B, F + Attack: Dash Attack. Can be done in mid-air. (MAT 44; 5 MP) Scotch two-handed sword
Double Blade Axe 42 Cut - - Saturn version only. Cuts easily with its two edges [2 hand]
Estoc 39 Cut - - Always does dash attack; cannot attack low. German thrust sword [2 hand]
Flamberge 31 Cut - - B, F + Attack: Dash Attack. Can be done in mid-air. (MAT 56; 5 MP) Flame-edged sword [2 hand]
Great Sword 65 Cut - - - Greatsword of Aubec [2]
Katana 32 Cut - - D, DF, F + Attack: Does rapid short-ranged slashes not unlike the Holbein Dagger. Finish the move with DF + Attack instead to aim the slashes downward. (MAT 50) Unsigned katana [2 hand]
Masamune 90 Cut - DEF
-30
D, DF, F + Attack: Extremely powerful teleport attack. (MAT 200) Legendary Masamune katana [2]
Muramasa Variant Curse Curse - Puts Alucard into a permanent state of Dark Metamorphosis. - Attack power increases as Alucard absorbs blood with Muramasa equipped. I'm not sure of the exact formula for how the Muramasa's ATT increases, but I do know that as its ATT increases, the number of absorptions necessary to further strengthen the Muramasa increases. I believe the formula is (2*Muramasa's current ATT) + 12. - In other words, absorb twice for an ATT of -4, four additional times for -3, six additional times for -2, etc. - Animation and range change when Muramasa can do more than 30 damage (taking into account its natural power as well as STR and ATT bonuses from potions, Rings of Varda, or other similar accessories). - On rare occasions, the Muramasa will hit with Alucard's unarmed ATT. - Glitch? At high ATT values, the Muramasa seems not to gain a point of attack power when it should, and instead gets a +2 bonus down the road. Bloodthirsty sword [2 hand]
Nakamura -5 Curse Curse - - Poorly made sword [2 hand]
Nunchaku 10 Hit - - - Strikes enemy twice [2 hand]
Obsidian sword 42 Cut - - B, F + Attack: Dash attack. Can be done in mid-air. (MAT 68; 5 MP) Two-handed obsidian sword
Osafune katana 50 Cut - DEF
-10
B, F + Attack: Short-ranged rapid slashes not unlike the Holbein dagger. Can be done in mid-air. (MAT 100) - D, DF, F + Attack: Teleport forward and does above. (MAT 130) Osafune-made katana
Red Rust -2 Curse Curse - Occasionally "jams", as if Alucard is cursed. Rusty red sword [2 hand]
Sword of Dawn 27 Cut - - D, DF, F + Attack: Summons one of the following randomly (5 MP): 1) Knight: Walks for wards and attacks with long spear. 2) Armored Knight: Above with shield as well. 3) Magician: Creates meteoric fireball not unlike Dracula's. 4) Bone Magician: Hovers; creates arrows from thin air and launches them. 5) Bone Archer: Launches arrows high. 6) Bone Archer: Launches arrows low. 7) All of the above: Creates an entire legion of the above troops. Summons Dawn Warriors [2]
Takemitsu 1 Hit - - - Bamboo sword [2 hand]
Yasutsuna 60 Cut - DEF
-20
Slashes rapidly Yasutsuna-made katana [2 hand]
Zwei hander 38 Cut - - B, F + Attack: Dash Attack. Can be done in mid-air. (MAT 60; 5 MP) German two-handed sword
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