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 |
Spell Fusion |
Fire Book + Knife |
ATK Power (%) |
100 |
 |
MP |
60 |
Element |
Fire |
Juste summons knives around him that turn into a fireball
and bounces around the area. If you rotate the d-pad
while Juste is summoning the knives, more fireballs
will be launched. Pretty good fusion, although fails when
compared to true fullscreen fusions. |
Fire Book + Axe |
ATK Power (%) |
150 |
 |
MP |
70 |
Element |
Fire |
Juste summons two fire dragons that seek enemies and
then circle around them for damage. Similiar to the
Ice Book + Dagger fusion, but is fire element. |
Fire Book + Holy Cross |
ATK Power (%) |
150 |
 |
MP |
50 |
Element |
Fire |
Juste casts cross shaped mines that explodes in a
circular manner when touched. Can cast two at once.
More fun than useful in my opinion. |
Fire Book + Holy Water |
ATK Power (%) |
175 |
 |
MP |
40 |
Element |
Fire |
Juste casts a fireball that starts out by rolling and then
bouncing mario style when comes in contact with a wall.
Useful for clearing enemies on the ground. Can be cast
three times at once. |
Fire Book + Holy Book |
ATK Power (%) |
150 |
 |
MP |
50 |
Element |
Fire |
Juste casts books in front of him which start to produce
a tornado made of flames. Two can be cast at once. |
Fire Book + Sacred Fist |
ATK Power (%) |
150 |
 |
MP |
50 |
Element |
Fire |
Juste shoots out four fireballs spreadshot style that
slowly drift forward. Good for clearing obstacles in
front of Juste. Two can be shot at once. |
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