|
 |
 |
Spell Fusion |
Ice Book + Knife |
ATK Power (%) |
50 |
 |
MP |
30 |
Element |
Ice |
Juste fires out homing missiles. Fast and reliable. Similiar
to the Fire Book + Axe fusion, but is ice element. |
Ice Book + Axe |
ATK Power (%) |
250 |
 |
MP |
20 |
Element |
Ice |
Juste summons a falling ice boulder. Can be able to hit
more than once if well-timed. Slow but packs a punch. |
Ice Book + Holy Cross |
ATK Power (%) |
50 |
 |
MP |
30 |
Element |
Ice |
Juste summons a piece of ice which shoots out tiny pieces
when enemy is spotted. The more it shoots the smaller it
becomes. Juste won't be able to recast spells until it runs out. |
Ice Book + Holy Water |
ATK Power (%) |
75 |
 |
MP |
40 |
Element |
Ice |
Juste summons ice that attach to all enemies on screen
for multiple damage. Won't be able to attach onto
fast moving enemies. |
Ice Book + Holy Book |
ATK Power (%) |
150 |
 |
MP |
30 |
Element |
Ice |
Juste unleashes pillars of flames from both sides which
damage enemies. Good for clearing ground mobs. Fancy
but not exactly useful. |
Ice Book + Sacred Fist |
ATK Power (%) |
150 |
 |
MP |
30 |
Element |
Ice |
Juste dashes forward with ice on his arm and then dashes
backward. Popular for shortcuts due to it giving extra
height when performed in the air. Also useful for
passing through enemies. |
|
|
 |
|
|